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When designing a game environment, there are a number of things to consider:

Species - What is available to the players for character generation?  Also, there may be species that are not for the players, but make excellent adversaries.  How many points are available for character generation in the point system?

Gear - What weapons and equipment are available?  How much does each item cost?

Money System - Gold?  Dollars?

Healing - What is the method of healing?  Are quick heals available?

Magic - Does the setting support magic or mentalist abilities?