Occupations
Occupations are the fields in which a character may have expertise. For
each 10 skill a character has, they receive 1 stage of an occupation of their
choice. It's from occupations that a character can increase their stamina
and bonuses.
To gain a stage in an occupation, a being must increase their skill. The amount
of skill that a character gains depends highly on whether they are engaging in
activities related to the occupation they are working towards. Usually, a
character will state what occupation they are working towards before the referee
will award any skill.
The benefits of each occupation are described on a per stage basis. The benefits
include increased stamina and increased bonuses relating to the particular
occupation. Occupations are cumulative. That is, every stage you gain in an
occupation gives additional stamina and bonuses of one stage of that occupation. A character is literally the sum of its occupations.
Each occupation has the following components:
- Intelligence Requirement - this is the minimum intelligence that a being needs to gain a stage in this occupation.
- Stage Stamina - the amount of stamina that a character may gain upon completion of one stage of this occupation. This value is given as a number of dice to roll plus the corresponding range.
- Bonuses - these are numerical traits of an occupation, outlining the basic abilities. In the case of a range of bonuses, they will be listed with the corresponding roll of a six-sided die (D6).
- Maximum Stages - there comes a point when a being has learned all he can in a certain field. This value refers to the maximum stage that a being can have in this occupation.
- Description - a detailed explanation of the occupation, including all of its abilities, and describing its strengths and weaknesses.